1. If the unfired trigger is left in an area that is destroyed by a green-cube blast, the cube above the trigger is protected. This will effectively sheild black cubes from green blasts.
2. There is enough time in one cube flip to destroy multiple squares, and all the blasts will count.
3. You can walk between cube rows while they're flipping, and put triggers down. This is exceedingly dangerous, but highly effective.
4. About half the time when you hold the speed-up button while the last cubes are falling on red blasts, the counter will not go over and the blocks will be destroyed without costing you a move.
Note: You cannot view the rules, get an IQ, or play a 2P game in Original Mode, but you can always switch it back to Normal mode by pressing LEFT at the game mode option.